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Mapcraft - Fantasy map designer

WorldGen - SciFi universe generator

Mapcraft Web - Web based fantasy map designer

All code for the project is released under the GPL, and is copyright Samuel Penn.

The text on this wiki is dual licensed CC-BY-SA and GPL.

You can contact the author at sam@glendale.org.uk

worldgen:mining

Mining

To obtain mineral Resources, it is necessary to mine, which requires some sort of mining operation, industrial resources and so on. The amount of resources that can be mined are primarily based on the population and the density of the resource. Note that all resources are treated independently - mining one does not reduce the capacity available to mine another. This is a deliberate simplification, otherwise we'd have to work out priorities and other fun stuff.

Ore Density

The density of an ore depends on its rarity, and how ideal the conditions are.

Conditions Common Uncommon Rare Very rare
Ideal 50 + 2d20 30 + 2d12 20 + 2d8 10 + 2d6
Good 35 + 2d20 20 + 2d12 10 + 2d6 5 + 2d4
Moderate 20 + 2d12 10 + 2d8 5 + 2d4 0 + 2d4
Poor 10 + 2d8 10 + 1d8 5 + 1d4 0 + 1d4
Scarce 5 + 2d6 5 + 2d4 0 + 1d4 0 + 1d4

The density governs how many people are needed to mine one unit of ore. The higher the density, the fewer people are required.

Density People
1 200,000,000
2 40,000,000
3 10,000,000
4 2,000,000
5 500,000
6 100,000
7 20,000
8 5,000
9 1,000

Modifiers:

  • The planet's tech level also affects this. Reduce by 10% per tech level above the minimum required.
  • Industrial worlds halve the number.
  • Non-industrial worlds triple the number.
  • Dedicated mining stations reduce the number by 99%. Such worlds won't have very high populations to begin with however. Does not stack with Industrial.
  • Asteroid Belt worlds can halve the number, due to easier access to the resources.
worldgen/mining.txt · Last modified: 2015/02/04 22:39 (external edit)