Part of the WorldGen system needs to simulate trade within the universe. The type of trade is governed by the Resources available, however the agents performing the trading are ships.
Trade flow is modelled as individual ships, and each one is tracked as it moves between systems. This gives rich information on what the current state of things are (e.g., which ships are in a given star system, which may be useful from an RPG perspective), and also a history of what has gone before.
Following worlds are being used in testing the simulation, so they are most likely to have market data set up and ships close to them. All are in Reft Sector/New Islands
All worlds are with J1 of each other, but closest other world is J2. This allows us to restrict ships to J1 travel between only these worlds.
There are also the following worlds, which are being used for testing.
Events are logged from the point of view of agents.
SpacePorts can track events within a system, and how well things are tracked depend on the following:
| Target | Event |
|---|---|
| 5 | Taking off from the planet. |
| 10 | Landing on the planet. |
| 10 | Entering orbit. |
| 20 | Jumping out. |
| 30 | Jumping in. |
Knowing jump distance: +5/parsec
Knowing jump destination: +10/parsec
The spaceport makes a check to notice events, based on the following. The port size governs the attribute, the tech level governs the skill.
| Port | PER |
|---|---|
| E | 1 |
| D | 3 |
| C | 5 |
| B | 7 |
| A | 9 |
| Tech | Skill |
|---|---|
| 1-2 | 0 |
| 3-4 | 1 |
| 5-6 | 2 |
| 7 | 3 |
| +1 | +1 |