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        <title>Mapcraft worldgen</title>
        <description></description>
        <link>http://mapcraft.glendale.org.uk/</link>
        <image rdf:resource="http://mapcraft.glendale.org.uk/lib/tpl/mapcraft/images/favicon.ico" />
       <dc:date>2012-05-18T23:52:04+00:00</dc:date>
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                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/civilisation?rev=1283688376"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/commodity?rev=1297513487"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/consumers?rev=1206891073"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/data_import?rev=1198435274"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/facility?rev=1319668325"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/farming?rev=1248808446"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/industry?rev=1254248705"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/legends?rev=1283196975"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/mining?rev=1230941455"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/names?rev=1209985602"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/planets?rev=1247433766"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/producers?rev=1230907039"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/resources?rev=1283723694"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/rest?rev=1203258478"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/sectors?rev=1201803009"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/simulation?rev=1248725283"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/source?rev=1197889271"/>
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                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/trade?rev=1254174197"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/ui?rev=1249132812"/>
                <rdf:li rdf:resource="http://mapcraft.glendale.org.uk/worldgen/user_guide?rev=1283512741"/>
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    <image rdf:about="http://mapcraft.glendale.org.uk/lib/tpl/mapcraft/images/favicon.ico">
        <title>Mapcraft</title>
        <link>http://mapcraft.glendale.org.uk/</link>
        <url>http://mapcraft.glendale.org.uk/lib/tpl/mapcraft/images/favicon.ico</url>
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    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/civilisation?rev=1283688376">
        <dc:format>text/html</dc:format>
        <dc:date>2010-09-05T12:06:16+00:00</dc:date>
        <title>Civilisation</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/civilisation?rev=1283688376</link>
        <description>A Civilisation is a population living on a planet. They don't exist as a standalone entity in the model, but refers to the population data held on each planet.

To determine the type of civilisation on a planet, there are three main factors to take into account.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/commodity?rev=1297513487">
        <dc:format>text/html</dc:format>
        <dc:date>2011-02-12T12:24:47+00:00</dc:date>
        <title>Commodities</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/commodity?rev=1297513487</link>
        <description>Commodities are the actual things that are traded between worlds. We could keep things very simple, but part of the purpose of this is to provide background for RPGs, so it's far more interesting for there to be a wide range of commodities for PCs to have available for buying and selling.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/consumers?rev=1206891073">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-30T15:31:13+00:00</dc:date>
        <title>Consumers</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/consumers?rev=1206891073</link>
        <description>See also: Resources

Consumers consume commodities, either as end products, or to turn them into other things. Firstly, we need to be able to figure out what people want. Doing it per commodity would be way too complex, so try and simplify into generalities.</description>
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    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/data_import?rev=1198435274">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-23T18:41:14+00:00</dc:date>
        <title>Data Import</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/data_import?rev=1198435274</link>
        <description>Data can be imported from UWP data files which are in the following format. This format seems to be common for Traveller map data that I've managed to find on the web.


 1-14: Name
15-18: HexNbr
20-28: UWP - Port, Size, Atmosphere, Hydro, Pop, Gov, Law (-) Tech
   31: Bases
33-47: Codes &amp; Comments
   49: Zone
52-54: PBG - Population digit, number of other terrestrial worlds, number of gas giants
56-57: Allegiance
59-74: Stellar Data

0         1         2         3         4         5         6…</description>
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    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/facility?rev=1319668325">
        <dc:format>text/html</dc:format>
        <dc:date>2011-10-26T22:32:05+00:00</dc:date>
        <title>Facility</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/facility?rev=1319668325</link>
        <description>A Facility is something that exists on a world and which generally consumes and produces resources. Any world with a population will have residential facilities, which simply consume resources. Farms and Mining operations are also considered to be facilities.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/farming?rev=1248808446">
        <dc:format>text/html</dc:format>
        <dc:date>2009-07-28T19:14:06+00:00</dc:date>
        <title>Farming</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/farming?rev=1248808446</link>
        <description>Farming is done to obtain Agricultural resources, and includes crops, meats and seafood. Planets with a biosphere will have organic resources of varying types. These may be simply simple organics, such as amino acids and proteins, but on Gaian worlds these will be a wide range of agricultural resources.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/industry?rev=1254248705">
        <dc:format>text/html</dc:format>
        <dc:date>2009-09-29T18:25:05+00:00</dc:date>
        <title>Industry</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/industry?rev=1254248705</link>
        <description>Industrial facilities generally turn one type of good into another type. Somehow, we need to determine how the mapping works, preferably without having to list specific goods.

Currently, each facility type has a list of inputs, a list of outputs, and a set of codes.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/legends?rev=1283196975">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-30T19:36:15+00:00</dc:date>
        <title>Map Legend</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/legends?rev=1283196975</link>
        <description>[Map Hex]
The new star maps have a number of codes and icons associated with them which differ from the old Traveller norm. This is to aid readability for people who don't want to memorise the UWP, and also offloads some data into a dynamic display area.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/mining?rev=1230941455">
        <dc:format>text/html</dc:format>
        <dc:date>2009-01-03T00:10:55+00:00</dc:date>
        <title>Mining</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/mining?rev=1230941455</link>
        <description>To obtain mineral Resources, it is necessary to mine, which requires some sort of mining operation, industrial resources and so on. The amount of resources that can be mined are primarily based on the population and the density of the resource. Note that all resources are treated independently - mining one does not reduce the capacity available to mine another. This is a deliberate simplification, otherwise we'd have to work out priorities and other fun stuff.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/names?rev=1209985602">
        <dc:format>text/html</dc:format>
        <dc:date>2008-05-05T11:06:42+00:00</dc:date>
        <title>Names</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/names?rev=1209985602</link>
        <description>Randomly generating names is now possible, and results can be obtained from the REST interface. Examples are as follows:

	*  &lt;http://dev.glendale.org.uk/traveller/names/planet&gt;
	*  &lt;http://dev.glendale.org.uk/traveller/names/vilani&gt;
	*  &lt;http://dev.glendale.org.uk/traveller/names/solomani&gt;</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/planets?rev=1247433766">
        <dc:format>text/html</dc:format>
        <dc:date>2009-07-12T21:22:46+00:00</dc:date>
        <title>Planets</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/planets?rev=1247433766</link>
        <description>Planets have the following information detailed about them.

	*  Planet Type
	*  Life Level
	*  Atmosphere Type
	*  AtmospherePressure
	*  Temperature

Descriptions

Each world has a description automatically generated for it. This is random text which is built up from stock phrases defined in a configuration file. Phrases are based on the Planet Type, and then modified by other parameters (such as temperature, atmosphere and trade codes or features).</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/producers?rev=1230907039">
        <dc:format>text/html</dc:format>
        <dc:date>2009-01-02T14:37:19+00:00</dc:date>
        <title>Producers</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/producers?rev=1230907039</link>
        <description>Different worlds produce different goods. The hard part is working out which worlds produce what, and how much of it they produce. Worlds have natural Resources which are mined/farmed to produce raw goods. All worlds have these, though uninhabited worlds wont have anyone to actually dig the stuff up, and sell it.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/resources?rev=1283723694">
        <dc:format>text/html</dc:format>
        <dc:date>2010-09-05T21:54:54+00:00</dc:date>
        <title>Resources</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/resources?rev=1283723694</link>
        <description>:!: We are now into version 3 of trade system.

Planets, moons and asteroids are generally a source of resources, which are then traded across the galaxy. When worlds are created, the types of resources that they provide also needs to be generated.

Resources are listed as a commodity type and density for each planet. This is the simplest approach, and has been settled on (again) because any other approach, whilst in theory more flexible, is too complex to get right.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/rest?rev=1203258478">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T14:27:58+00:00</dc:date>
        <title>REST</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/rest?rev=1203258478</link>
        <description>The WorldGen software provides a RESTful interface to most of the information stored in a universe's database. Basically, it allows the database to be queried using basic HTTP requests. As with all REST interfaces, the type of request is determined by the HTTP method used, i.e.:</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/sectors?rev=1201803009">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-31T18:10:09+00:00</dc:date>
        <title>Sectors</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/sectors?rev=1201803009</link>
        <description>A Sector is an area of space 32 parsecs wide by 40 parsecs tall. We use the Traveller style of displaying star maps, so the galaxy is two dimensional, with hexes representing a parsec.

A sector is divided into 16 sub-sectors, each of 8 x 10 parsecs. A sub-sector can be referenced by a letter code (A-P) or by a name. The position of these sub-sectors within the sector is as follows:</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/simulation?rev=1248725283">
        <dc:format>text/html</dc:format>
        <dc:date>2009-07-27T20:08:03+00:00</dc:date>
        <title>Simulation</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/simulation?rev=1248725283</link>
        <description>Part of the WorldGen system needs to simulate trade within the universe. The type of trade is governed by the Resources available, however the agents performing the trading are ships.

Trade flow is modelled as individual ships, and each one is tracked as it moves between systems. This gives rich information on what the current state of things are (e.g., which ships are in a given star system, which may be useful from an RPG perspective), and also a history of what has gone before.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/source?rev=1197889271">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T11:01:11+00:00</dc:date>
        <title>Source Code</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/source?rev=1197889271</link>
        <description>The latest copy of the source code is available in subversion at 
Sourceforge
and can be checked out if you wish to build the project.

Currently, there are no binary builds of the project available, and it hasn't yet been packaged in a way to make building and installation simple.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/systems?rev=1254163066">
        <dc:format>text/html</dc:format>
        <dc:date>2009-09-28T18:37:46+00:00</dc:date>
        <title>Star Systems</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/systems?rev=1254163066</link>
        <description>Consists of 1 or more stars, plus 1 or more planets. Non-UWP generated star systems could have zero planets. Systems with multiple stars will tend to have fewer worlds per star, with the majority around the primary star.

Planetary generation is very basic (randomly determine the type of a world, rather than simulating an accretion disc to build worlds or anything clever like that), and will generate systems similar to classical star system theory - i.e., rocky worlds near the star, jovian world…</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/trade?rev=1254174197">
        <dc:format>text/html</dc:format>
        <dc:date>2009-09-28T21:43:17+00:00</dc:date>
        <title>Trade</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/trade?rev=1254174197</link>
        <description>As part of simulating the economy, we need to keep track of what goods a planet has, and how many of those goods are being produced and consumed. All such information is held in the trade table.
 Column    Usage  amount    How many dt of this good the planet currently has in stock.  produced  How many dt the planet produced in the last week. Production includes from resources and also industry etc. consumed  How many dt the planet consumed in the last week. Consumption can be by residential or o…</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/ui?rev=1249132812">
        <dc:format>text/html</dc:format>
        <dc:date>2009-08-01T13:20:12+00:00</dc:date>
        <title>User Interface</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/ui?rev=1249132812</link>
        <description>Currently, the User Interface is provided by a series of REST APIs which provide an HTML based view onto the data. A mixture of HTML, CSS and Javascript provide a lightweight AJAX interface.

Currently, the pages returned are quite complex. It might be nice to provide a portal facility, for example plugging into iGoogle or something similar.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/user_guide?rev=1283512741">
        <dc:format>text/html</dc:format>
        <dc:date>2010-09-03T11:19:01+00:00</dc:date>
        <title>User Guide</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/user_guide?rev=1283512741</link>
        <description>This is currently a very brief note on how to use the software, from a developer's point of view. Recently, a complete re-work of the back end has been started, to clean up the code and make it a bit more maintainable. Originally, worlds were very simple and a lot of extra stuff has been added which wasn't initially expected.</description>
    </item>
    <item rdf:about="http://mapcraft.glendale.org.uk/worldgen/uwp?rev=1198440332">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-23T20:05:32+00:00</dc:date>
        <title>UWP</title>
        <link>http://mapcraft.glendale.org.uk/worldgen/uwp?rev=1198440332</link>
        <description>The Universal World Profile is the Traveller method of describing star systems in a single line of text. Needless to say, it isn't very detailed, however it was a good idea back in the 80s before the common availability of computers.

The main part of the UWP consists of an 8 character alphanumeric string, with each digit representing somethin about the planet.</description>
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