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        <title>Mapcraft mapcraft</title>
        <description></description>
        <link>http://mapcraft.glendale.org.uk/</link>
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       <dc:date>2012-05-18T23:52:31+00:00</dc:date>
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        <title>Mapcraft</title>
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        <dc:date>2007-12-24T11:49:37+00:00</dc:date>
        <title>Database</title>
        <link>http://mapcraft.glendale.org.uk/mapcraft/database?rev=1198496977</link>
        <description>Initially, all maps were stored in XML files. This is nice and open, and makes copying filse around easy, but runs into performance issues with large maps since it is difficult to break the maps up into chunks.

The higher level map functions have already been abstracted so that the storage mechanism used shouldn't make any difference to the front end. All we need to do now is to design and implement a database storage mechanism for tile sets.</description>
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        <dc:date>2008-01-04T18:09:32+00:00</dc:date>
        <title>Documentation</title>
        <link>http://mapcraft.glendale.org.uk/mapcraft/documentation?rev=1199470172</link>
        <description>Documentation is split into four sections - user documentation, API documentation, GM notes and file format. 

	*  User - User documentation describes how to use the software, giving details of the GUI interface. It is best to read this first.
	*  gm - This provides background on the ideas behind map generation, including discussion of the various terrain types and how best to use them.
	*  file - Map files are stored as XML files which contain binary data for the map itself. This isn't ideal fr…</description>
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        <dc:date>2008-01-04T18:05:43+00:00</dc:date>
        <title>Features</title>
        <link>http://mapcraft.glendale.org.uk/mapcraft/features?rev=1199469943</link>
        <description>Mapcraft is still in development, and is considered to be very much alpha software. It should be stable, however many of the desired features are yet to be implemented, and some which do work, either have no GUI or are rough around the edges.

The current aim is to tidy up the existing features so that they work well from the GUI without requiring in depth knowledge from the user, and to port the backend so that maps are stored in a database rather than in files.</description>
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        <dc:date>2007-12-23T15:51:57+00:00</dc:date>
        <title>Plan</title>
        <link>http://mapcraft.glendale.org.uk/mapcraft/plan?rev=1198425117</link>
        <description>Mapcraft has seen little development recently, mostly for three main reasons:

	*  It had reached the point where it worked well enough for me to be able to use it.
	*  The next plan was quite a big change to move things over to using a database backend, to allow for really large maps and provide a dynamic web view.
	*  I've started running a Science Fiction campaign, which meant by immediate needs have changed.</description>
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        <dc:date>2008-01-04T18:24:31+00:00</dc:date>
        <title>Screenshots</title>
        <link>http://mapcraft.glendale.org.uk/mapcraft/screenshots?rev=1199471071</link>
        <description>All screenshots are from the current CVS version of the software, 0.3-pre. The following images show country scale maps, using hexagonal tiles. The scale is either 1 hex = 5km or 1 hex = 25km.






There are tilesets avaiable for indoor maps, this one showing the interior of a castle. Tiles are square, which is more suited to maps of buildings.</description>
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